Operation Hibernation
A downloadable action-platformer
11/20/25: There's now a NABU version of Operation Hibernation. Because somebody somewhere wanted that. (At least nobody asked for a CreatiVision version.)
11/9/25: Operation Hibernation Plus will run on a Master System! But the colors are awful! ohsg1000_red.sg changes the color of the Plinkies to a lighter red that's more easily visible on television sets.
10/14/25: An attract mode/instruction guide has been added to Operation Hibernation Plus, making it the most full-featured version of the game currently available. (Until the inevitable Master System version.)
10/11/25: Whoops! ZeroPage Homebrew discovered a bug... if you hold down the jump button, Byron skips across the screen, even if there's nothing underneath him. That's since been fixed. Thanks to ZPH for noticing.
10/8/25: Just did some upkeep on the ColecoVision version of Operation Hibernation.
9/29/25: Found a goof in the design. Jumping plinkies gives you points, but it's not immediately reflected in the score, something I've rectified in Plus and will consider fixing in the other versions (they're very short on ROM). Beyond that, Burnie Solarr's hit box has been refined in the Icy Heights stage, because Byron was getting burned to a crisp even when he wasn't actually touching Burnie. Nobody likes that- including myself!- so I've addressed it. There was something else I fixed or adjusted, but heck if I can remember what.
9/26/25: Plus for the SG-1000 is more or less finished. I say "more or less" because I'm pondering some additions that are not entirely necessary, but could be fun to include. We'll see how things pan out.
9/22/25 also: We have a release candidate for Operation Hibernation Plus! Can you discover the legendary Rainbow Bridge? Will you emerge victorious in this ultimate challenge, which stomps less skilled players flat with its chaotic combination of rolling disks and shifting platforms? Could there possibly be an SG-1000 game with an ending? Find the answers to all these pressing questions and more by downloading the release candidate, RC1!
9/22/25: We're closing in on a complete version of Operation Hibernation Plus for the SG-1000! All that's left is an ending and a couple 'o sound effects. Check out the beta, "Operation Hibernation Plus 9-22-2025" in your favorite SG-1000 emulator.
9/19/25: There's an update for the SG-1000 version of the game. The snow stage is officially part of the line-up! This time it's a race against the malevolent fire spirit Burnie Solarr. Look out for those nasty avalanches, too!
9/15/25: Er, oopsie! Had to update the SG-1000 version, Operation Hibernation Plus, with the improved fruit grabbing routine. This is still a WIP; I wanted to add more content but have no idea when all that will be finished. May be in a week. May be in a month. You know how hobbyist programmers are.
9/11/25: So someone wanted a Spectravision version of Operation Hibernation, which puzzles me as I already offer an MSX version of the game, and the Spectravision is basically the prototype for that computer. But... okay? It works in BlueMSX, I can tell you that. I can't tell you that it works on a Spectravision, because only 0.00001% of the population owns one of these computers, and I am not one of those individuals. It's going in the list of free demos for another week, like the MSX version.
(Peculiarly, I had to pull a small bit of text from the game to make it fit into 32K. Why was this necessary when the MSX version already fit into 32K is anyone's guess, but uh, sure, why not.)
9/8/25: Okay, so now we have an MSX version of Operation Hibernation. The sound effects are slightly different from the ColecoVision game, but they're serviceable. I'll keep this free for a week for testing purposes, or longer if the MSX 25 contest demands it.
9/3/25:A little treat for the arcade nerds... an instruction card, so you can figure out how to play at a glance.
9/1/25: It's 90215 day! And time to answer to YES!
Er, sorry, progressive rock nerd. Annnnyway! Time for some housecleaning around here on yonder Itch.IO. Deprecated builds have been thrown out. A new demo version is available that lasts for one loop, and is essentially ColecoVision shareware (has this ever been done before...?). The ColecoVision version, Operation Hibernation (digital) now costs money... relax, it's just five dollars.
All builds of Operation Hibernation Plus (SG-1000) are works in progress, so those are free as well. So is Operation Hibernation MSX, but once I fix the sound issues (and this could take a while) it's going in with the paid software.
By the way, they're doing an MSX competition over at msx.org. If you like either Operation Hibernation or Solar Fox 2: Space Evaders, for the love of Pete's dragon VOTE FOR THEM!!! I did rather miserably in the last competition with Whack 'Em Smack 'Em Byrons... that poor baby bear got so many knocks on the noggin, and all for fifteenth place? He deserves better for his pain and suffering! (Not to mention mine.)
8/31/25: We have box art! Also, I need to do some clean up on the files available. Apologies for things being such a mess!
8/29/25: Operation Hibernation now has instructions! Read along and discover the mysteries of both the game and its hungry, hungry hero!
8/29/25: Build "ohdigital.rom" (ColecoVision) has been enhanced with the Ace targeting system. Jump for a fruit and you'll almost always collect it, without destroying nearby ladders. This is the end of development for the ColecoVision version of Operation Hibernation. This is the end of development for the ColecoVision version of Operation Hibernation.
"Oheasier.rom" (ColecoVision, difficulty adjusted version) has been given the Ace treatment.
"OhMSX.rom" (MSX version) has been given the Ace treatment. Splash and fire sounds are still absent.
8/29/25: Experimental build "OHEX2.ROM" (ColecoVision only) seeks to address the problem that's plagued Operation Hibernation from the beginning. Now, when Byron reaches for a fruit, he's probably going to grab it! Slight downside... it sometimes removes ladder tiles, which are kind of important. Working on a fix!
8/27/25: It helps if you offer critique of a game before it's finished, folks. Hmph. Anyway, a reader on Indie Retro News complained that the game was too hard, so the "Easy Does It" build addresses this. It's almost too easy with the timing adjusted, but the extra time you have to catch fish in the Fish Ladder stage makes me think it should be like that for ALL versions of the game.
A reader of this site suggested shorter deaths for Byron, so that's what he's getting. OH Plus Short Deaths takes some of the flourish out of two deaths (Caught by Foes and Time Over/Poopy Diaper), so you're not sitting there having traumatic flashbacks of Bubsy the Bobcat.
Finally, I'm working on a new snow stage for OH Plus. It functions differently from the other stages, with Byron getting chased by a new foe, "Burnie Solarr," over ice cliffs. Every platform Burnie touches melts into nothingness, so move those Huggies or you'll fall to your doom!
QUICK NOTE! The most recent build of Operation Hibernation is OH digital, and that's for the ColecoVision. And I just realized I can change the names on Itch.IO rather than having to delete and re-upload them, so I've made things a bit more clear. It's been renamed OH Digital (ColecoVision).rom.
Thanks to a reader for pointing this out.
Also, the MSX version has been adjusted to make collecting fruit easier. It's never going to be perfect, but it'll be better than it was. Still need to work on those two sound effects...
Operation Hibernation for ColecoVision has reached the end of its development cycle. Starting in September, I'll charge five dollars for a digital copy. The game will also be available as a physical ColecoVision release, courtesy of CollectorVision.
8/23/25: Wrapping things up on Operation Hibernation. Fruit collision detection is still not absolutely perfect, but it's as good as I can reasonably make it.
8/22/25: The floodgates have opened on the SG-1000 version of Operation Hibernation! That 48K opens up whole new worlds of cool crap, including award images for reaching the salmon rushdown stage, and the next loop. Can you reach the THIRD loop? You might find some guest stars waiting for you...
8/22/25: An experimental MSX version (no "noise" sounds yet; I'm working on it) and a work in progress "Plus" version for SG-1000 has been added. There's more graphics and better colors in the plus version, thanks to redesigned color scheme and the 48K limit of SG-1000, but more is planned in the future!
8/20/25: Some cheats and tests have been removed. Nine still works for 99 lives, while 7 during play advances to the next stage. The opening can be skipped... you're welcome. Birds now chirp when they appear, and the warning for a bird's appearance has been increased to 48 frames. Byron makes an audible burning noise as he burns to a crisp. Fruit collision improved (and STILL not perfect! Oy!). Magmanites now jump out of time in the second loop, making every jump a tense affair.
8/19/25: Better (not perfect) fruit collision detection and a better center of gravity for Byron, so he doesn't careen off the left edge of a platform so often. (Still, be careful!)
8/18/25: The latest build has more sound effects, more polish, and more challenge in the second loop. It's so close to complete it huuuuurts.
Byron J. Lennox is back, and he's brought his appetite! The star of Whack 'Em Smack 'Em Byrons is on another wacky adventure, stocking up on fruit for the approaching hibernation season. Get him good and fat for his long winter's nap, but steer clear of Plinkies, Soarians, Magmanites, and various other hazards in each stage.
Survive all three stages and you'll be taken straight to heaven... or a fish ladder, which may as well BE heaven for any self-respecting bear. Gobble salmon and point-heavy rainbow trout to pack on the pounds, but stay away from the electrifying Shockray Eel... this grumpy guppy is on nobody's menu!
This early beta of Operation Hibernation contains the following:
* Title screen
* Three stages
* Enemies for all three stages
* Collision detection with background objects, including fruit, floors, and ladders
* Six death animations! This kid's got more ways to die than Frogger!
* A fish grabbin' bonus stage
* Coffee Time-style introductory sequence (I'm really proud of this one)
* Gorgeous flowing animation in the fish ladder (I'm HUGELY proud of this)
* Collision detection with onscreen "jerks"
* NEW! Improved ladder handling (fewer drops through floors)
* NEW! More music and sound effects (but not all. We're close, though!)
* NEW! Game over screen. Very simple, but I've seen game over screens like this in actual arcade games. Would be nice to have some fun game over music, though. Workin' on it...
* NEW! Byron doesn't sink into platforms after a jump, leading to a more professional and arcade-authentic design
* NEW! Tricky archer fish in stage two that fires at you from the bottom of the stage, but can be eaten by the especially daring player
* NEW! More difficult second loop.
This early beta of Operation Hibernation doesn't contain the following, but will in the future:
* QOL improvements to reduce cheapness and jank (you'll know it when you see it)
This early beta of Operation Hibernation doesn't contain the following, but these features could be possible if there's cartridge space and motivation! (Looking increasingly unlikely with a little over a K left on the cartridge...)
* Fourth "rainbow bridge" stage
* Between stage cinematics
* An ending. On the ColecoVision?! Great Shatner's ghost!
* High score table
* Vanity logos, but these are so memory hungry!
The current plan is to finish this up by the end of August. It nearly IS finished at this point, so that schedule is totally, totally doable. Unless I drop dead from a heart attack. That's also totally doable... it seems to be going around lately.
Anyway! As was the case with Solar Fox II, this early beta is absolutely free. The apple's there for the biting until it fully ripens.
(Full disclosure: some sound effects were created with a sound utility created by Amy Bienvenu, converted to a web app by Bienvenu using artificial intelligence. The original utility and the sounds themselves were crafted by hand.)
| Status | Released |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | ArugulaZ |
| Genre | Platformer |
| Tags | byron, colecovision, fun, Retro |
Purchase
In order to download this action-platformer you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:





Comments
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I want to purchase a copy and have a question first. What do I need to play all the various roms here?
https://github.com/drhelius/Gearcoleco/releases/tag/1.5.5
You'll need an emulator. Gearcoleco is what I personally use. Download the file, unzip it into the folder of your choice (I use C:/emulate/coleco), then put the games in the same folder. Run Gearcoleco, then press CTRL+O or select GearColeco/Open ROM from the options at the top of the screen, and finally select your game.
If Gearcoleco grumbles that you're missing a BIOS file, download "coleco.rom" and put it in the Gearcoleco folder. You should be all set.
Thanks, got all 4 roms working in a flash with that info.
I tried to make a label for a Spectravideo cartridge:
Project files if anyone else wants to make one:
https://github.com/JensRestemeier/SV3x8-SimpleCart
I haven't tried to get them professionally printed, yet, I'll probably tweak it a bit more before doing that.
Cool beans. I probably should update the Spectravision version of this game... I think it's using old collision detection code.
So, should I assume that you enjoyed the game?
To be honest, at the moment I have little time for playing games, I just played for a short bit. I am currently designing the sticker sheet for the labels, and want to include all the important games so people just need to order once.
Hi there, I hope you don't mind, but I put this awesome release in with this months best homebrew releases.
Mind? Me? I rarely mind free publicity. Thanks!
you are most welcome :)
Hello.
For about ten years, I've been organizing retro gaming events in Milan, Italy, and I often give space to independent games to show the public that there's still a production of valuable titles for retro computers and consoles.
Since I really like this title, I have an unusual request to make. In the MSX version, could you implement an "attract mode" that cyclically changes the screen if the game is left on standby?
I'm asking this because at events we use CRT screens, which, if left with static images for too long, risk getting damaged. What do you think? Is it possible?
Even just having the initial screen cyclically change to a credits screen would be enough. It would be really important for us.
Bear-kisses.
Will consider this. There's not much space left in the ROM but something may be possible.
THANX 🙏♥️
Whipped something up, but need permission from the organizers of the MSX dot org software design contest before I can give it to you. (They're very, er, particular about the contest rules.)
Awesome! 👌♥️
Do you have an email address where I could send the file? I looked over the rules and it seems that while I can't publish MSX Operation Hibernation for the duration of the contest, nothing was said about promotion, and I believe this qualifies.
An exceptionally fun and well made game, a dream come true 🤩
Thank you very much!
Nice but very hard game. Our German-language review can be found in our recorded livestream starting at 03:42:50. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
I'll give it a look. Thanks for the publicity!
We are tempted to buy the game for a small review. But especially for ColecoVision. Is the game for ColecoVision a full release? The download list says "Operation Hibernation demo (Coleco).rom"
The demo version contains the entire first loop of the game. When all stages are completed, it loops back to the title screen. The full version lets you play for as long as you have lives, and features a second loop with more challenging gameplay.
This is so challenging, addictive and fun to play that I REALLY wish the death animation wasn't so long. It has three separate parts, which is at least one too many when you just want to get back to the game. Any chance of dropping the last one?
Also made a little placeholder box art for frontend users :)
I mean, I could. People are kvetching about the difficulty so I might make some adjustments.
That cover, though. Is that AI? I imagine you couldn't have drawn all that in a day. I like the perspective, though! It is pretty much how I imagined an SG-1000 version would look.
Yeah, if you're doing a commercial release I imagine you'll have your own artwork plans so this was just something quick for now.
And there's absolutely nothing wrong with the difficulty, especially in a game with only three stages, but when you're getting killed a lot it gets increasingly annoying to spend half your time watching death animations.
Try OH Plus: Short Deaths. It cuts back on the animations so you're not reminded of another obnoxious orange video game mascot with a flair for long, drawn out death scenes.
:D
Hi, tough and compelling platform gem! I noticed however that "Operation Hibernation MSX.rom" has a collision detection issue with fruits. Our hero has much more problems getting fruits on MSX, than on the ColecoVision version (which is working better on this side). Tested both versions on RetroVirtualMachine. Have a nice day.
I'll have to make some adjustments on the MSX side of things (and it needs sound effects the ColecoVision version already has).
What system is "OH digital.rom"?
Sorry, that's for ColecoVision, and it's the latest (last?) build. I should clarify that.
Nice game!