You'll need an emulator. Gearcoleco is what I personally use. Download the file, unzip it into the folder of your choice (I use C:/emulate/coleco), then put the games in the same folder. Run Gearcoleco, then press CTRL+O or select GearColeco/Open ROM from the options at the top of the screen, and finally select your game.
If Gearcoleco grumbles that you're missing a BIOS file, download "coleco.rom" and put it in the Gearcoleco folder. You should be all set.
To be honest, at the moment I have little time for playing games, I just played for a short bit. I am currently designing the sticker sheet for the labels, and want to include all the important games so people just need to order once.
For about ten years, I've been organizing retro gaming events in Milan, Italy, and I often give space to independent games to show the public that there's still a production of valuable titles for retro computers and consoles.
Since I really like this title, I have an unusual request to make. In the MSX version, could you implement an "attract mode" that cyclically changes the screen if the game is left on standby?
I'm asking this because at events we use CRT screens, which, if left with static images for too long, risk getting damaged. What do you think? Is it possible?
Even just having the initial screen cyclically change to a credits screen would be enough. It would be really important for us.
Whipped something up, but need permission from the organizers of the MSX dot org software design contest before I can give it to you. (They're very, er, particular about the contest rules.)
Do you have an email address where I could send the file? I looked over the rules and it seems that while I can't publish MSX Operation Hibernation for the duration of the contest, nothing was said about promotion, and I believe this qualifies.
Nice but very hard game. Our German-language review can be found in our recorded livestream starting at 03:42:50. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
We are tempted to buy the game for a small review. But especially for ColecoVision. Is the game for ColecoVision a full release? The download list says "Operation Hibernation demo (Coleco).rom"
The demo version contains the entire first loop of the game. When all stages are completed, it loops back to the title screen. The full version lets you play for as long as you have lives, and features a second loop with more challenging gameplay.
This is so challenging, addictive and fun to play that I REALLY wish the death animation wasn't so long. It has three separate parts, which is at least one too many when you just want to get back to the game. Any chance of dropping the last one?
I mean, I could. People are kvetching about the difficulty so I might make some adjustments.
That cover, though. Is that AI? I imagine you couldn't have drawn all that in a day. I like the perspective, though! It is pretty much how I imagined an SG-1000 version would look.
Yeah, if you're doing a commercial release I imagine you'll have your own artwork plans so this was just something quick for now.
And there's absolutely nothing wrong with the difficulty, especially in a game with only three stages, but when you're getting killed a lot it gets increasingly annoying to spend half your time watching death animations.
Try OH Plus: Short Deaths. It cuts back on the animations so you're not reminded of another obnoxious orange video game mascot with a flair for long, drawn out death scenes.
Hi, tough and compelling platform gem! I noticed however that "Operation Hibernation MSX.rom" has a collision detection issue with fruits. Our hero has much more problems getting fruits on MSX, than on the ColecoVision version (which is working better on this side). Tested both versions on RetroVirtualMachine. Have a nice day.
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I want to purchase a copy and have a question first. What do I need to play all the various roms here?
https://github.com/drhelius/Gearcoleco/releases/tag/1.5.5
You'll need an emulator. Gearcoleco is what I personally use. Download the file, unzip it into the folder of your choice (I use C:/emulate/coleco), then put the games in the same folder. Run Gearcoleco, then press CTRL+O or select GearColeco/Open ROM from the options at the top of the screen, and finally select your game.
If Gearcoleco grumbles that you're missing a BIOS file, download "coleco.rom" and put it in the Gearcoleco folder. You should be all set.
Thanks, got all 4 roms working in a flash with that info.
I tried to make a label for a Spectravideo cartridge:
Project files if anyone else wants to make one:
https://github.com/JensRestemeier/SV3x8-SimpleCart
I haven't tried to get them professionally printed, yet, I'll probably tweak it a bit more before doing that.
Cool beans. I probably should update the Spectravision version of this game... I think it's using old collision detection code.
So, should I assume that you enjoyed the game?
To be honest, at the moment I have little time for playing games, I just played for a short bit. I am currently designing the sticker sheet for the labels, and want to include all the important games so people just need to order once.
Hi there, I hope you don't mind, but I put this awesome release in with this months best homebrew releases.
Mind? Me? I rarely mind free publicity. Thanks!
you are most welcome :)
Hello.
For about ten years, I've been organizing retro gaming events in Milan, Italy, and I often give space to independent games to show the public that there's still a production of valuable titles for retro computers and consoles.
Since I really like this title, I have an unusual request to make. In the MSX version, could you implement an "attract mode" that cyclically changes the screen if the game is left on standby?
I'm asking this because at events we use CRT screens, which, if left with static images for too long, risk getting damaged. What do you think? Is it possible?
Even just having the initial screen cyclically change to a credits screen would be enough. It would be really important for us.
Bear-kisses.
Will consider this. There's not much space left in the ROM but something may be possible.
THANX 🙏♥️
Whipped something up, but need permission from the organizers of the MSX dot org software design contest before I can give it to you. (They're very, er, particular about the contest rules.)
Awesome! 👌♥️
Do you have an email address where I could send the file? I looked over the rules and it seems that while I can't publish MSX Operation Hibernation for the duration of the contest, nothing was said about promotion, and I believe this qualifies.
An exceptionally fun and well made game, a dream come true 🤩
Thank you very much!
Nice but very hard game. Our German-language review can be found in our recorded livestream starting at 03:42:50. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
I'll give it a look. Thanks for the publicity!
We are tempted to buy the game for a small review. But especially for ColecoVision. Is the game for ColecoVision a full release? The download list says "Operation Hibernation demo (Coleco).rom"
The demo version contains the entire first loop of the game. When all stages are completed, it loops back to the title screen. The full version lets you play for as long as you have lives, and features a second loop with more challenging gameplay.
This is so challenging, addictive and fun to play that I REALLY wish the death animation wasn't so long. It has three separate parts, which is at least one too many when you just want to get back to the game. Any chance of dropping the last one?
Also made a little placeholder box art for frontend users :)
I mean, I could. People are kvetching about the difficulty so I might make some adjustments.
That cover, though. Is that AI? I imagine you couldn't have drawn all that in a day. I like the perspective, though! It is pretty much how I imagined an SG-1000 version would look.
Yeah, if you're doing a commercial release I imagine you'll have your own artwork plans so this was just something quick for now.
And there's absolutely nothing wrong with the difficulty, especially in a game with only three stages, but when you're getting killed a lot it gets increasingly annoying to spend half your time watching death animations.
Try OH Plus: Short Deaths. It cuts back on the animations so you're not reminded of another obnoxious orange video game mascot with a flair for long, drawn out death scenes.
:D
Hi, tough and compelling platform gem! I noticed however that "Operation Hibernation MSX.rom" has a collision detection issue with fruits. Our hero has much more problems getting fruits on MSX, than on the ColecoVision version (which is working better on this side). Tested both versions on RetroVirtualMachine. Have a nice day.
I'll have to make some adjustments on the MSX side of things (and it needs sound effects the ColecoVision version already has).
What system is "OH digital.rom"?
Sorry, that's for ColecoVision, and it's the latest (last?) build. I should clarify that.
Nice game!