Whack 'Em Smack 'Em Byrons
A downloadable Whack 'Em Smack 'Em for Windows, macOS, Linux, and Android
They're wacky! They're smacky! They're smart-alecky! They're Byrons, and they're popping up all over! Bop these troublesome little bears with a swing of your patented PEEK-0 hammer, but don't whack their butts... and definitely don't hit their cartoon bombs.
Eight stages of whackin', smackin' fun (and an ending, should you get good enough to finish them all) are included in this beta version of the game, available for the ColecoVision and related consoles. Whack 'Em Smack 'Em Byrons was created by JessCREATIONS, with the development environment CV Basic. (Yes, it's made with BASIC. Sheddup.)
RELEASE CANDIDATES! Whack 'Em Smack 'Em Byrons is "finished," in air quotes. There may be a few bugs left to squash, but development for the ColecoVision and SG-1000 versions of the game is done, barring unforeseen complications. It can be played from start to finish without issues, and there's even a credits screen if you wait long enough for it to pop up.
HERE COMES A NEW CHALLENGER! There's now an MSX version of Whack 'Em Smack 'Em Byrons, including a system-exclusive introduction. (The Japanese guy in the thought bubble is Kazuniko Nishi, by the way.) The game is still picky about emulators, so use OpenMSX or Emulicious with C-BIOS if you have that option. Also, fair warning... I can't guarantee functionality on real hardware, as I don't have an MSX.
ATTENTION NUMERIC KEYPAD OWNERS! The MSX version of WESEB can now be played with a numeric keypad, should you be so lucky as to have an MSX with one. The numbers are paired with the holes by location, so pressing 7 strikes the first hole and so forth. Just download "whackem_MSX_keys.rom" and run it in the emulator of your choice, or the real computer if you're feeling saucy.
EXPERIMENTAL! There's now a Spectravision computer port, although it's a work in progress. I just need to add a tune to the intro and it should be complete.
HANDHELD GOODNESS! Now you can play Whack 'Em Smack 'Em Byrons on your hacked 9-10-D'oh 3DS, using this CIA file. Did you know the 3DS can run a ton of game systems now? That includes the SG-1000, which is the version of WESEB you're getting here.
IT'S WIZZARDRY! There's now a port for the Creativision, aka the Dick Smith Wizzard. This is good news if you happen to reside in the locations where the system was sold. Play with the QWE-ASD-ZXC keys on the player 1 keypad for maximum efficiency with the mallet. The file you'll need is whackem_vtech.bin, and it works with FunnyMU/Creativemu.
INSTRUCTIONS! Now there's an instruction manual for the ColecoVision version of WESEB, and it's very faithful to the design of actual ColecoVision instruction manuals. It's a bit early, so don't be surprised if I re-upload it with fixes. (I have no idea what SG-1000 instructions look like. No, they won't be in Japanese.)
MORE INSTRUCTIONS! Due to popular demand from the MSX.org web site, there's now an instruction manual for the MSX version of WESEB. The Eras font and distinct layout makes this one Konami-licious!
BOX ART! There's box art for the ColecoVision, SG-1000, and MSX versions of the game, along with a Sega Card tribute. And the Othello Multivision, whatever that is.
Status | Released |
Platforms | Windows, macOS, Linux, Android |
Author | ArugulaZ |
Genre | Action |
Tags | Arcade, byron, colecovision, retrogaming, whack-a-mole |
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Hi, It looks fantastic! Congratulations for your work!
I have a problem here. The game doesn't run on emulators I tried (Fmsx, BlueMSX). What should I do? I've tried several types of mapper and nothing works. Any help?
Thanks!
MSX emulators can be tricky like that. I'm trying to run the game in BlueMSX right now, and not getting encouraging results whether I use an MSX BIOS or the freeware C-BIOS. You may have more luck with OpenMSX or Emulicious... I just got the game running on the latter emulator after an update.
When I'm in the mood for the MSX, I typically play the game on handheld devices, where problems don't crop up so much. What I'd recommend is try the ColecoVision version (GearColeco) or the SG-1000 version (Kega Fusion) instead. It's not the answer you wanted, but at the moment, it's all I can offer.
Okay, I think I've got this licked. When running the game in BlueMSX, first select File -> Cartridge Slot 1 -> Insert from the menu. Choose the game (typically "whackem_msx.rom"), then select "SCC" or "Konami SCC" as the ROM type. I'd recommend using C-BIOS as the BIOS, since it comes with the emulator. That can be changed in Options -> Emulation. Make sure you have the BIOS where BlueMSX can find it, or nothing will happen.
Hi.
I tried to put Whack 'Em Smack 'Em Byrons on cartridge. It doesn't work on my SG-1000. With the SC-3000, the game runs, but you can't move the hammer with joystick or keyboard.
Hm. That is concerning. I've been running it in emulation and haven't had any problems there. I can't test it on real hardware, because I just don't have access to it. I'll ask the guy who made the compiler and see what can be done in your specific use case.
I just re-compiled the game with the latest version of CVBasic. Give it another shot and see if you have more luck with it. If so, fantastic, I'm glad to hear it! If not, I'll send some files over to the creator of the compiler and see what we can do to smooth things out. Apologies for the inconvenience either way!
I tested it and same result.
Gee, frustrating!
Apparently there were enough changes to CVBasic that the compiler itself needed to be re-compiled. I've built the latest version of WESEB using 0.51, the very latest build of the compiler. If this doesn't work, you'll need to fall back on emulation or another version of the game. Sorry.
Can I ask what hardware and flash cartridge you're using to play this? I'll ask around on SMSPower.org and see if they're having the same problems; they're the only ones I know who would have access to a real, honest-to-goodness SG-1000.
Thank you! It works now on my SC-3000 if I use keyboard! but it would be easier with joystick.
I dont have flash cartridge, I burned the game to eprom 28C256 and that's probably the reason why it wont work on my SG-1000.
Tested with:
NTSC & PAL SC-3000
NTSC & PAL SC-3000H
NTSC SG-1000 & SG-1000 II
I guess half-working is better than not-working, right? I'll send the information to some friends who might be able to figure things out. Thanks!
I uploaded another build, one which should fix the SC-3000 joystick issues. Possibly the SG-1000 issues too, I can't say for sure.